using System; namespace XMainClient { internal class XAIEnableAI : XEventArgs { public bool Enable; public bool Puppet; public XAIEnableAI() { this._eDefine = XEventDefine.XEvent_EnableAI; this.Enable = true; this.Puppet = true; } public override void Recycle() { base.Recycle(); this.Enable = true; this.Puppet = true; XEventPool.Recycle(this); } } }