using System; namespace XMainClient { internal class XAISkillHurtEventArgs : XEventArgs { public uint SkillId = 0u; public bool IsCaster = false; public XAISkillHurtEventArgs() { this._eDefine = XEventDefine.XEvent_AISkillHurt; } public override void Recycle() { this.SkillId = 0u; base.Recycle(); XEventPool.Recycle(this); } } }