using System; namespace XMainClient { internal class XArmorBrokenArgs : XEventArgs { public XEntity Self; public XArmorBrokenArgs() { this._eDefine = XEventDefine.XEvent_ArmorBroken; } public override void Recycle() { base.Recycle(); this.Self = null; XEventPool<XArmorBrokenArgs>.Recycle(this); } } }