using System; using UnityEngine; namespace XMainClient { internal class XAttackShowBeginArgs : XEventArgs { public GameObject XCamera = null; public XAttackShowBeginArgs() { this._eDefine = XEventDefine.XEvent_AttackShowBegin; } public override void Recycle() { base.Recycle(); this.XCamera = null; XEventPool.Recycle(this); } } }