using System; using UnityEngine; namespace XMainClient { internal class XAudioExParam { public XEntity _caster; public Vector3 _3dPos; public string _fmodParam; public float _fmodValue; public XAudioExParam(XEntity e) { this._caster = e; this._3dPos = Vector3.zero; } public XAudioExParam(Vector3 pos) { this._caster = null; this._3dPos = pos; } public XAudioExParam(string param, float v) { this._caster = null; this._3dPos = Vector3.zero; this._fmodParam = param; this._fmodValue = v; } } }