using System; namespace XMainClient { internal class XBubbleEventArgs : XEventArgs { public string bubbletext { get; set; } public float existtime { get; set; } public string speaker { get; set; } public XBubbleEventArgs() { this._eDefine = XEventDefine.XEvent_Bubble; } public override void Recycle() { this.bubbletext = null; this.existtime = 0f; base.Recycle(); XEventPool.Recycle(this); } } }