using System; using UnityEngine; using XUtliPoolLib; namespace XMainClient { internal class XCameraVAdjustComponent : XComponent { public override uint ID { get { return XCameraVAdjustComponent.uuID; } } public new static readonly uint uuID = XSingleton.singleton.XHash("Camera_Vertical_Adjustment"); private XCameraEx _camera_host = null; private XEntity _target = null; private XPlayer _player = null; public override void OnAttachToHost(XObject host) { base.OnAttachToHost(host); this._camera_host = (this._host as XCameraEx); base.Enabled = (XOperationData.Is3DMode() && !XCameraEx.OperationV); } public override void OnDetachFromHost() { this._player = null; base.OnDetachFromHost(); } public override void Update(float fDeltaT) { bool flag = this._player == null; if (flag) { this._player = XSingleton.singleton.Player; } float num = this._camera_host.Root_R_X_Default + this._camera_host.ProxyIdleXRot; float num2 = this._camera_host.DefaultOffset; float num3 = this._camera_host.Root_R_X + this._camera_host.ProxyIdleXRot; num3 = (float)((int)num3 % 360) + (num3 - (float)((int)num3)); XEntity xentity = (this._player.TargetLocated == null) ? null : this._player.TargetLocated.Target; bool flag2 = xentity != null; if (flag2) { Vector3 vector = this._player.EngineObject.Position - this._camera_host.CameraTrans.position; vector.y = 0f; Vector3 vector2 = xentity.EngineObject.Position - this._player.EngineObject.Position; vector2.y = 0f; bool flag3 = Vector3.Angle(vector, vector2) > 120f; if (!flag3) { Vector3 position = xentity.EngineObject.Position; position.y += xentity.Height + 0.2f; Vector3 vector3 = position - this._camera_host.Position; Vector3 vector4 = Vector3.ProjectOnPlane(vector3, Vector3.up); float num4 = Vector3.Angle(vector4, vector3); bool flag4 = vector3.y < 0f; if (flag4) { num4 = -num4; } float num5 = this._camera_host.UnityCamera.fieldOfView * 0.5f; float num6 = num5 - num3; bool flag5 = num4 > num6; if (flag5) { num = 0f; num2 = 7f; } else { num = ((num6 - num4 > 1f) ? num : num3); num2 = ((num6 - num4 > 1f) ? this._camera_host.DefaultOffset : this._camera_host.TargetOffset); } } } float num7 = (num - num3) * Mathf.Min(1f, fDeltaT * 0.1f); bool flag6 = Mathf.Abs(num7) > XCommon.XEps; if (flag6) { this._camera_host.XRotateExBarely(num7); } bool flag7 = Mathf.Abs(num2 - this._camera_host.TargetOffset) > XCommon.XEps; if (flag7) { this._camera_host.TargetOffset += (num2 - this._camera_host.TargetOffset) * Mathf.Min(1f, fDeltaT * 2f); } this._target = xentity; } } }