using System; using UnityEngine; using XUtliPoolLib; namespace XMainClient { internal class XCommandPureText : XBaseCommand { public override bool Execute() { this._startTime = Time.time; int num = int.Parse(this._cmd.param1); int num2 = int.Parse(this._cmd.param2); Vector3 vector = XSingleton.singleton.UICamera.ScreenToWorldPoint(XTutorialHelper.BaseScreenPos2Real(new Vector2((float)num, (float)num2))); Vector3 vector2 = XSingleton.singleton.UIRoot.InverseTransformPoint(vector); base.SetTutorialText(this._cmd.textPos, XSingleton.singleton.UIRoot); base.publicModule(); return true; } public override void Update() { } } }