using System; using UnityEngine; namespace XMainClient { internal struct XFakeTouch { public Vector2 deltaPosition { get; set; } public float deltaTime { get; set; } public int fingerId { get; set; } public TouchPhase phase { get; set; } public Vector2 position { get; set; } public Vector2 rawPosition { get; set; } public int tapCount { get; set; } } }