using System; namespace XMainClient { internal class XFightGroupChangedArgs : XEventArgs { public uint newFightGroup; public uint oldFightGroup; public XEntity targetEntity; public XFightGroupChangedArgs() { this._eDefine = XEventDefine.XEvent_FightGroupChanged; this.newFightGroup = 0u; this.oldFightGroup = 0u; } public override void Recycle() { base.Recycle(); this.newFightGroup = 0u; this.oldFightGroup = 0u; XEventPool.Recycle(this); } } }