using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class XFlowerSendBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public XUIPool m_TabPool; public IXUILabel m_PointTip; public XUIPool m_SendItemPool; public IXUIList m_SendItemList; private void Awake() { Transform transform = base.transform.Find("Bg/P1"); this.m_TabPool = new XUIPool(XSingleton.singleton.m_uiTool); this.m_TabPool.SetupPool(transform.parent.gameObject, transform.gameObject, 3u, false); this.m_SendItemList = (base.transform.Find("Bg/List").GetComponent("XUIList") as IXUIList); Transform transform2 = base.transform.Find("Bg/List/Tpl"); this.m_SendItemPool = new XUIPool(XSingleton.singleton.m_uiTool); this.m_SendItemPool.SetupPool(transform2.parent.gameObject, transform2.gameObject, 5u, false); this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_PointTip = (base.transform.Find("Bg/T1").GetComponent("XUILabel") as IXUILabel); } } }