using System; using System.Collections.Generic; namespace XMainClient { internal struct XForgeAttrInfo { public bool bPreview; public uint UnSavedAttrid; public uint UnSavedAttrValue; public List ForgeAttr; public void Init() { this.bPreview = false; this.UnSavedAttrid = 0u; this.UnSavedAttrValue = 0u; bool flag = this.ForgeAttr == null; if (flag) { this.ForgeAttr = new List(); } else { this.ForgeAttr.Clear(); } } } }