using System; using System.Collections.Generic; using UnityEngine; namespace XMainClient { public class XFriendData { public uint profession; public uint viplevel; public uint lastlogin; public uint level; public uint powerpoint; public uint online; public int audioid; public uint uid; public uint titleID; public uint paymemberid; public uint degreeAll; public uint degreeDay; public uint receiveGiftState; public uint sendGiftState; public uint receiveAll; public int receiveNo; public ulong roleid; public string name; public string guildname; public uint receivetime; public GameObject friendgo; public string openID; public string nickName; public List setid; } }