using System; using UILib; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class XGeneralShopBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUIButton m_Help; public XUIPool m_ShopTypePool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton); this.m_ShopTypePool.SetupPool(base.transform.Find("Bg/ListFrame/Panel").gameObject, base.transform.Find("Bg/ListFrame/Panel/RecordTpl").gameObject, 10u, false); } } }