using System; using XUtliPoolLib; namespace XMainClient { internal sealed class XGravityComponent : XComponent { public override uint ID { get { return XGravityComponent.uuID; } } public new static readonly uint uuID = XSingleton.singleton.XHash("Entity_Gravity"); public override void Update(float fDeltaT) { bool flag = !this._entity.GravityDisabled; if (flag) { this._entity.ApplyMove(0f, -1f, 0f); } } } }