using System; namespace XMainClient { internal class XHUDAddEventArgs : XEventArgs { public ProjectDamageResult damageResult { get; set; } public XEntity caster { get; set; } public XHUDAddEventArgs() { this._eDefine = XEventDefine.XEvent_HUDAdd; this.caster = null; } public override void Recycle() { this.damageResult = null; this.caster = null; base.Recycle(); XEventPool.Recycle(this); } } }