using System; using UILib; using UnityEngine; namespace XMainClient { internal class XHudEntry { public float movementStart { get { return this.time + this.stay; } } public bool init = false; public float time; public float stay = 0f; public float offset = 0f; public float val = 0f; public IXUILabel label; public bool isDigital = true; public AnimationCurve offsetCurve = new AnimationCurve(); public AnimationCurve alphaCurve = new AnimationCurve(); public AnimationCurve scaleCurve = new AnimationCurve(); } }