using System; namespace XMainClient { internal class XInGuildStateChangedEventArgs : XEventArgs { public bool bIsEnter = true; public bool bRoleInit = false; public XInGuildStateChangedEventArgs() { this._eDefine = XEventDefine.XEvent_InGuildStateChanged; } public override void Recycle() { base.Recycle(); this.bIsEnter = true; this.bRoleInit = false; XEventPool.Recycle(this); } } }