using System; using UnityEngine; namespace XMainClient { internal class XItemDrawerParam { public static uint DefaultProfession = 0u; public uint Profession = 0u; public uint IconType = 0u; public bool bShowLevelReq = true; public bool bShowProfReq = true; public bool bBinding = false; public int MaxItemCount = -1; public Color? NumColor = null; public bool bHideBinding; public bool bShowMask; public int MaxShowNum = -1; public void Reset() { this.Profession = XItemDrawerParam.DefaultProfession; this.IconType = 0u; this.bShowLevelReq = true; this.bShowProfReq = true; this.bBinding = false; this.MaxItemCount = -1; this.NumColor = null; this.bHideBinding = false; this.bShowMask = false; this.MaxShowNum = -1; } } }