using System; using System.Collections.Generic; namespace XMainClient { internal class XLevelDynamicInfo { public int _id; public bool _pushIntoTask = false; public float _generatetime = 0f; public float _prewaveFinishTime = 0f; public float _exStringFinishTime = 0f; public int _TotalCount = 0; public int _generateCount = 0; public int _dieCount = 0; public List _enemyIds = new List(); public void Reset() { this._pushIntoTask = false; this._generatetime = 0f; this._generateCount = 0; this._prewaveFinishTime = 0f; this._exStringFinishTime = 0f; this._dieCount = 0; this._enemyIds.Clear(); } } }