using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class XLifeTargetDlgBehaviour : DlgBehaviourBase { public XUIPool m_TargetPool = new XUIPool(XSingleton.singleton.m_uiTool); public IXUIButton m_close; public IXUIScrollView m_ScrollView; private void Awake() { this.m_close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); Transform transform = base.transform.Find("Bg/Bg/Panel/TargetTpl"); this.m_TargetPool.SetupPool(transform.parent.gameObject, transform.gameObject, 5u, false); this.m_ScrollView = (base.transform.Find("Bg/Bg/Panel").GetComponent("XUIScrollView") as IXUIScrollView); } } }