using System; using XUtliPoolLib; namespace XMainClient { internal class XManipulationOnEventArgs : XEventArgs { public XManipulationData data = null; public XManipulationOnEventArgs() { this._eDefine = XEventDefine.XEvent_Manipulation_On; } public override void Recycle() { base.Recycle(); this.data = null; XEventPool.Recycle(this); } } }