using System; using UnityEngine; namespace XMainClient { internal class XOnEntityTransferEventArgs : XEventArgs { public Vector3 TransPos; public XOnEntityTransferEventArgs() { this._eDefine = XEventDefine.XEvent_OnEntityTransfer; this.TransPos = Vector3.zero; } public override void Recycle() { base.Recycle(); XEventPool.Recycle(this); } } }