using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class XOperatingActivityBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public Transform m_tabParent; public Transform m_rightTra; public Transform m_midTra; public XUIPool m_TabPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { Transform transform = base.transform.Find("Bg/Left/padTabs/Grid/TabTpl"); this.m_TabPool.SetupPool(transform.parent.gameObject, transform.gameObject, 2u, false); this.m_tabParent = base.transform.Find("Bg/Left/padTabs/Grid"); this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_rightTra = base.transform.Find("Bg/Right"); this.m_midTra = base.transform.Find("Bg/Middle"); } } }