using System; namespace XMainClient { internal class XPlayerLevelChangedEventArgs : XEventArgs { public uint level = 0u; public uint PreLevel = 0u; public XPlayerLevelChangedEventArgs() { this._eDefine = XEventDefine.XEvent_PlayerLevelChange; } public override void Recycle() { base.Recycle(); this.level = 0u; this.PreLevel = 0u; XEventPool.Recycle(this); } } }