using System; using XUtliPoolLib; namespace XMainClient { internal sealed class XPuppet : XEnemy { public override bool Initilize(int flag) { base.Initilize(flag); this._eEntity_Type |= XEntity.EnitityType.Entity_Puppet; bool flag2 = (flag & XFastEnumIntEqualityComparer.ToInt(XEntity.InitFlag.Entity_Transform)) == 0; if (flag2) { this._audio = (XSingleton.singleton.CreateComponent(this, XAudioComponent.uuID) as XAudioComponent); } bool syncMode = XSingleton.singleton.SyncMode; if (syncMode) { base.IsServerFighting = true; } return true; } protected override void Move() { } } }