using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class XQQVipDesBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public XUIPool m_ItemPool = new XUIPool(XSingleton.singleton.m_uiTool); public IXUILabel m_Detail; public Transform m_VipDesc; public Transform m_SVipDesc; public IXUILabel m_VipBtnText; public IXUILabel m_SVipBtnText; public IXUIButton m_VipBtn; public IXUIButton m_SVipBtn; private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); Transform transform = base.transform.Find("Bg/Tpl"); this.m_ItemPool.SetupPool(transform.parent.gameObject, transform.gameObject, 6u, false); this.m_Detail = (base.transform.Find("Bg/Detail").GetComponent("XUILabel") as IXUILabel); this.m_VipDesc = base.transform.Find("Bg/VipDesc"); this.m_SVipDesc = base.transform.Find("Bg/SVipDesc"); this.m_VipBtn = (base.transform.Find("Bg/VipDesc/Button").GetComponent("XUIButton") as IXUIButton); this.m_SVipBtn = (base.transform.Find("Bg/SVipDesc/Button").GetComponent("XUIButton") as IXUIButton); this.m_VipBtnText = (base.transform.Find("Bg/VipDesc/Button/text").GetComponent("XUILabel") as IXUILabel); this.m_SVipBtnText = (base.transform.Find("Bg/SVipDesc/Button/text").GetComponent("XUILabel") as IXUILabel); } } }