using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class XQQWXGameCenterPrivilegeBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUILabel m_Title; public IXUILabel m_Privilege1; public IXUILabel m_Privilege2; public IXUILabel m_Privilege3; public GameObject m_QQIcon; public GameObject m_WXIcon; private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_Title = (base.transform.Find("Bg/Title").GetComponent("XUILabel") as IXUILabel); this.m_Privilege1 = (base.transform.Find("Bg/P1").GetComponent("XUILabel") as IXUILabel); this.m_Privilege2 = (base.transform.Find("Bg/P2").GetComponent("XUILabel") as IXUILabel); this.m_Privilege3 = (base.transform.Find("Bg/P3").GetComponent("XUILabel") as IXUILabel); this.m_QQIcon = base.transform.Find("Bg/P1/qq").gameObject; this.m_WXIcon = base.transform.Find("Bg/P1/wc").gameObject; } } }