using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class XQualifyingLastSeasonRankBehavior : DlgBehaviourBase { public XUIPool m_RolePool = new XUIPool(XSingleton.singleton.m_uiTool); public IXUIButton m_Close; public IXUIScrollView m_ScrollView; public GameObject m_TabTpl; private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_RolePool.SetupPool(base.transform.Find("Bg/Bg/ScrollView").gameObject, base.transform.Find("Bg/Bg/ScrollView/RoleTpl").gameObject, 100u, false); this.m_ScrollView = (base.transform.Find("Bg/Bg/ScrollView").GetComponent("XUIScrollView") as IXUIScrollView); this.m_TabTpl = base.transform.Find("Tabs/TabTpl").gameObject; } } }