using System; using UnityEngine; public class XRadialBlur : XImageEffectBase { public float blurStrength = 6f; public float blurWidth = 0.7f; private void OnRenderImage(RenderTexture source, RenderTexture dest) { base.material.SetTexture("_MainTex", source); base.material.SetFloat("_BlurStrength", this.blurStrength); base.material.SetFloat("_BlurWidth", this.blurWidth); base.material.SetFloat("_iHeight", 1f); base.material.SetFloat("_iWidth", 1f); Graphics.Blit(source, dest, base.material); } }