using System; namespace XMainClient { internal class XRealDeadEventArgs : XActionArgs { public XEntity Killer; public XEntity TheDead; public XRealDeadEventArgs() { this._eDefine = XEventDefine.XEvent_RealDead; this.Killer = null; this.TheDead = null; } public override void Recycle() { base.Recycle(); this.Killer = null; this.TheDead = null; XEventPool.Recycle(this); } } }