using System; using KKSG; namespace XMainClient { internal class XReconnectedEventArgs : XEventArgs { public RoleAllInfo PlayerInfo = null; public UnitAppearance PlayUnit = null; public XReconnectedEventArgs() { this._eDefine = XEventDefine.XEvent_OnReconnected; } public override void Recycle() { base.Recycle(); XEventPool.Recycle(this); } } }