using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class XShowGetAchivementTipBehaviour : DlgBehaviourBase { public GameObject m_Bg; public IXUILabel m_AchivementName; public IXUILabel m_AchivementText; public GameObject m_Bg2; public IXUILabel m_AchivementName2; public IXUILabel m_AchivementText2; private void Awake() { this.m_AchivementName = (base.transform.Find("Bg/Label1").GetComponent("XUILabel") as IXUILabel); this.m_AchivementText = (base.transform.Find("Bg/Label2").GetComponent("XUILabel") as IXUILabel); this.m_Bg = base.transform.Find("Bg").gameObject; this.m_AchivementName2 = (base.transform.Find("Bg1/Label1").GetComponent("XUILabel") as IXUILabel); this.m_AchivementText2 = (base.transform.Find("Bg1/Label2").GetComponent("XUILabel") as IXUILabel); this.m_Bg2 = base.transform.Find("Bg1").gameObject; this.m_Bg2.SetActive(false); } } }