using System; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class XShowGetItemBehaviour : DlgBehaviourBase { public XUIPool m_ShowItemPool = new XUIPool(XSingleton.singleton.m_uiTool); public Transform m_Bg = null; private void Awake() { Transform transform = base.transform.Find("Bg/TipTpl"); this.m_ShowItemPool.SetupPool(transform.parent.gameObject, transform.gameObject, 5u, false); this.m_Bg = base.transform.Find("Bg"); } } }