using System; using UnityEngine; namespace XMainClient { internal class XSpotOnEventArgs : XEventArgs { public bool Enabled = false; public Color color = Color.red; public XSpotOnEventArgs() { this._eDefine = XEventDefine.XEvent_SpotOn; } public override void Recycle() { Color red = Color.red; base.Recycle(); XEventPool.Recycle(this); } } }