using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class XSpriteDetailBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public Transform m_AvatarRoot; public Transform m_AttrFrameRoot; private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_AvatarRoot = base.transform.Find("Bg/AvatarRoot"); this.m_AttrFrameRoot = base.transform.Find("Bg/AttrFrameRoot"); } } }