using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; namespace XMainClient { internal class XSpriteShowBehaviour : DlgBehaviourBase { public IXUISprite m_Close; public Transform m_AvatarRoot; public Transform m_FxPoint; public IXUISprite m_Quality; public IXUITweenTool m_QualityTween; private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUISprite") as IXUISprite); this.m_AvatarRoot = base.transform.Find("Bg/AvatarRoot"); this.m_FxPoint = base.transform.Find("Bg/Fx"); this.m_Quality = (base.transform.Find("Bg/Quality").GetComponent("XUISprite") as IXUISprite); this.m_QualityTween = (base.transform.Find("Bg").GetComponent("XUIPlayTween") as IXUITweenTool); } } }