using System; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class XSystemTipBehaviour : DlgBehaviourBase { public XUIPool m_TipPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { Transform transform = base.transform.Find("Bg/TipTpl"); this.m_TipPool.SetupPool(transform.parent.gameObject, transform.gameObject, 10u, false); } } }