using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XMainClient.Utility; using XUtliPoolLib; namespace XMainClient { internal class XTaskBehaviour : DlgBehaviourBase { public IXUISprite m_Close; public IXUILabelSymbol m_Target; public IXUILabelSymbol m_Description; public XUIPool m_ItemPool = new XUIPool(XSingleton.singleton.m_uiTool); public XUITabControl m_Tabs = new XUITabControl(); public XUIPool m_TasksPool = new XUIPool(XSingleton.singleton.m_uiTool); public GameObject m_SelectTask; public IXUILabel m_SelectTaskLabel; public IXUIScrollView m_TaskListScrollView; public IXUIButton m_BtnGo; public IXUIButton m_BtnReward; private void Awake() { this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUISprite") as IXUISprite); Transform transform = base.transform.Find("Bg/Right/Panel/RewardList/ItemTpl"); this.m_ItemPool.SetupPool(transform.parent.gameObject, transform.gameObject, 3u, false); this.m_Tabs.SetTabTpl(base.transform.Find("Bg/TabList/TabTpl")); transform = base.transform.Find("Bg/Left/TaskTpl"); this.m_TasksPool.SetupPool(transform.parent.gameObject, transform.gameObject, 3u, false); this.m_SelectTask = base.transform.Find("Bg/Left/Select").gameObject; this.m_SelectTaskLabel = (this.m_SelectTask.transform.Find("SelectedTextLabel").GetComponent("XUILabel") as IXUILabel); this.m_Target = (base.transform.Find("Bg/Right/Panel/Target").GetComponent("XUILabelSymbol") as IXUILabelSymbol); this.m_Description = (base.transform.Find("Bg/Right/Panel/Description").GetComponent("XUILabelSymbol") as IXUILabelSymbol); this.m_TaskListScrollView = (base.transform.Find("Bg/Left").GetComponent("XUIScrollView") as IXUIScrollView); this.m_BtnGo = (base.transform.Find("Bg/Right/BtnGo").GetComponent("XUIButton") as IXUIButton); this.m_BtnReward = (base.transform.Find("Bg/Right/BtnReward").GetComponent("XUIButton") as IXUIButton); } } }