using System; namespace XMainClient { internal class XUnloadEquipEventArgs : XEventArgs { public int slot; public XItem item; public ItemType type; public XUnloadEquipEventArgs() { this._eDefine = XEventDefine.XEvent_UnloadEquip; } public override void Recycle() { base.Recycle(); this.slot = 0; this.item = null; XEventPool.Recycle(this); } } }