using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class XWelfareBehaviour : DlgBehaviourBase { public IXUIButton m_Close; public IXUIList m_TabList; public XUIPool m_TabPool = new XUIPool(XSingleton.singleton.m_uiTool); public Transform m_RightHandlerParent; private void Awake() { Transform transform = base.transform.Find("Bg/TabList/TabGrid/Tpl"); this.m_TabPool.SetupPool(transform.gameObject.gameObject, transform.gameObject, 5u, false); this.m_RightHandlerParent = base.transform.Find("Bg/RightHander"); this.m_TabList = (base.transform.Find("Bg/TabList/TabGrid").GetComponent("XUIList") as IXUIList); this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); } } }