using System; using UILib; using UnityEngine; using XMainClient.UI.UICommon; using XUtliPoolLib; namespace XMainClient { internal class YorozuyaBehaviour : DlgBehaviourBase { public IXUIButton m_closedBtn; public Transform m_parentTra; public XUIPool m_itemPool = new XUIPool(XSingleton.singleton.m_uiTool); private void Awake() { this.m_closedBtn = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton); this.m_parentTra = base.transform.Find("Bg/Panel"); this.m_itemPool.SetupPool(base.transform.Find("Bg").gameObject, base.transform.Find("Bg/Panel/Tpl").gameObject, 2u, true); } } }