using UnityEngine; using System.Collections; using XUtliPoolLib; public class XTerritoryOpenUI : MonoBehaviour { private IXPlayerAction _uiOperation; public int index = 0; void OnTriggerEnter(Collider c) { ///if (c.gameObject.CompareTag("Player")) if (c.gameObject.layer == LayerMask.NameToLayer("Player")) { if (_uiOperation == null || _uiOperation.Deprecated) _uiOperation = XInterfaceMgr.singleton.GetInterface<IXPlayerAction>(1); if (_uiOperation != null) _uiOperation.GotoTerritoryBattle(index); } } }