using System; namespace XUtliPoolLib { public class ActivityChestTable : CVSReader { public ActivityChestTable.RowData[] Table = null; public class RowData { public uint chest; public SeqRef level; public SeqListRef viewabledrop; } protected override void ReadLine(XBinaryReader reader) { ActivityChestTable.RowData rowData = new ActivityChestTable.RowData(); base.Read(reader, ref rowData.chest, CVSReader.uintParse); this.columnno = 0; rowData.level.Read(reader, this.m_DataHandler); this.columnno = 1; rowData.viewabledrop.Read(reader, this.m_DataHandler); this.columnno = 4; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new ActivityChestTable.RowData[lineCount]; } else { this.Table = null; } } } }