using System; namespace XUtliPoolLib { public class ArtifactComposeTable : CVSReader { public ArtifactComposeTable.RowData[] Table = null; public class RowData { public uint ArtifactLevel; public uint ArtifactQuality; public SeqListRef ArtifactNum2DropID; } protected override void ReadLine(XBinaryReader reader) { ArtifactComposeTable.RowData rowData = new ArtifactComposeTable.RowData(); base.Read(reader, ref rowData.ArtifactLevel, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.ArtifactQuality, CVSReader.uintParse); this.columnno = 1; rowData.ArtifactNum2DropID.Read(reader, this.m_DataHandler); this.columnno = 2; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new ArtifactComposeTable.RowData[lineCount]; } else { this.Table = null; } } } }