using System; namespace XUtliPoolLib { public class BuyFatigueTable : CVSReader { public BuyFatigueTable.RowData[] Table = null; public class RowData { public int FatigueID; public int Value; public int[] DragonCoinCost; public int[] DiamondCost; } protected override void ReadLine(XBinaryReader reader) { BuyFatigueTable.RowData rowData = new BuyFatigueTable.RowData(); base.Read(reader, ref rowData.FatigueID, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.Value, CVSReader.intParse); this.columnno = 1; base.ReadArray(reader, ref rowData.DragonCoinCost, CVSReader.intParse); this.columnno = 2; base.ReadArray(reader, ref rowData.DiamondCost, CVSReader.intParse); this.columnno = 3; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new BuyFatigueTable.RowData[lineCount]; } else { this.Table = null; } } } }