using System; using UnityEngine; namespace XUtliPoolLib { public class CallMonsterData { public float mAIArgDist; public float mAIArgAngle; public int mAIArgMonsterId; public int mAIArgCopyMonsterId; public int mAIArgMaxMonsterNum; public float mAIArgLifeTime; public float mAIArgDelayTime; public Vector3 mAIArgPos; public int mAIArgBornType; public Vector3 mAIArgPos1; public Vector3 mAIArgPos2; public Vector3 mAIArgPos3; public Vector3 mAIArgPos4; public Vector3 mAIArgFinalPos; public bool mAIArgForcePlace; public float mAIArgDeltaArg; public float mAIArgHPPercent; } }