using System; namespace XUtliPoolLib { public class CardRewardTable : CVSReader { public CardRewardTable.RowData[] Table = null; public class RowData { public SeqListRef reward; public uint point; public SeqListRef matchreward; public SeqListRef jokerreward; } protected override void ReadLine(XBinaryReader reader) { CardRewardTable.RowData rowData = new CardRewardTable.RowData(); rowData.reward.Read(reader, this.m_DataHandler); this.columnno = 1; base.Read(reader, ref rowData.point, CVSReader.uintParse); this.columnno = 4; rowData.matchreward.Read(reader, this.m_DataHandler); this.columnno = 5; rowData.jokerreward.Read(reader, this.m_DataHandler); this.columnno = 6; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new CardRewardTable.RowData[lineCount]; } else { this.Table = null; } } } }