using System; namespace XUtliPoolLib { public class CardsFireProperty : CVSReader { public CardsFireProperty.RowData[] Table = null; public class RowData { public uint GroupId; public uint FireCounts; public SeqListRef Promote; public uint BreakLevel; } protected override void ReadLine(XBinaryReader reader) { CardsFireProperty.RowData rowData = new CardsFireProperty.RowData(); base.Read(reader, ref rowData.GroupId, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.FireCounts, CVSReader.uintParse); this.columnno = 1; rowData.Promote.Read(reader, this.m_DataHandler); this.columnno = 2; base.Read(reader, ref rowData.BreakLevel, CVSReader.uintParse); this.columnno = 3; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new CardsFireProperty.RowData[lineCount]; } else { this.Table = null; } } } }