using System; namespace XUtliPoolLib { public class CardsGroup : CVSReader { public CardsGroup.RowData[] Table = null; public class RowData { public uint GroupId; public uint TeamId; public string TeamName; public SeqListRef FireProperty_1; public SeqListRef FireProperty_2; public SeqListRef StarFireCondition; } public CardsGroup.RowData GetByTeamId(uint key) { bool flag = this.Table == null || this.Table.Length == 0; CardsGroup.RowData result; if (flag) { result = null; } else { result = this.BinarySearchTeamId(key); } return result; } private CardsGroup.RowData BinarySearchTeamId(uint key) { int num = 0; int num2 = this.Table.Length - 1; CardsGroup.RowData rowData; CardsGroup.RowData rowData2; CardsGroup.RowData rowData3; for (;;) { rowData = this.Table[num]; bool flag = rowData.TeamId == key; if (flag) { break; } rowData2 = this.Table[num2]; bool flag2 = rowData2.TeamId == key; if (flag2) { goto Block_2; } bool flag3 = num2 - num <= 1; if (flag3) { goto Block_3; } int num3 = num + (num2 - num) / 2; rowData3 = this.Table[num3]; bool flag4 = rowData3.TeamId.CompareTo(key) > 0; if (flag4) { num2 = num3; } else { bool flag5 = rowData3.TeamId.CompareTo(key) < 0; if (!flag5) { goto IL_B1; } num = num3; } if (num >= num2) { goto Block_6; } } return rowData; Block_2: return rowData2; Block_3: return null; IL_B1: return rowData3; Block_6: return null; } protected override void ReadLine(XBinaryReader reader) { CardsGroup.RowData rowData = new CardsGroup.RowData(); base.Read(reader, ref rowData.GroupId, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.TeamId, CVSReader.uintParse); this.columnno = 1; base.Read(reader, ref rowData.TeamName, CVSReader.stringParse); this.columnno = 2; rowData.FireProperty_1.Read(reader, this.m_DataHandler); this.columnno = 3; rowData.FireProperty_2.Read(reader, this.m_DataHandler); this.columnno = 4; rowData.StarFireCondition.Read(reader, this.m_DataHandler); this.columnno = 5; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new CardsGroup.RowData[lineCount]; } else { this.Table = null; } } } }